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	<title>Nargus Lab., Inc. &#187; Uncategorized</title>
	<atom:link href="http://narguslab.com/press/category/uncategorized/feed/" rel="self" type="application/rss+xml" />
	<link>http://narguslab.com/press</link>
	<description>The Past is Our Future</description>
	<lastBuildDate>Sun, 13 May 2012 01:02:57 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>~Still Alive~</title>
		<link>http://narguslab.com/press/2012/05/13/still-alive/</link>
		<comments>http://narguslab.com/press/2012/05/13/still-alive/#comments</comments>
		<pubDate>Sun, 13 May 2012 01:02:57 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=626</guid>
		<description><![CDATA[Back to work with SecondLife AV on my free time! Maybe I&#8217;ll finally finish the 3 years overdued firelizard soon!]]></description>
			<content:encoded><![CDATA[<p>Back to work with SecondLife AV on my free time! Maybe I&#8217;ll finally finish the 3 years overdued firelizard soon!</p>
]]></content:encoded>
			<wfw:commentRss>http://narguslab.com/press/2012/05/13/still-alive/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Call to Artist/Game Designer</title>
		<link>http://narguslab.com/press/2011/12/08/call-to-artistgame-designer/</link>
		<comments>http://narguslab.com/press/2011/12/08/call-to-artistgame-designer/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 01:10:09 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=615</guid>
		<description><![CDATA[Any artist and/or game designer want to help me design components for my game assignment real quick? Basic rough sketches for ideas. I&#8217;m more interested in the design ideas than the quality of the drawing itself. The game is 3D tower defence, where you play as a character running around in the 3d environment. The [...]]]></description>
			<content:encoded><![CDATA[<p>Any artist and/or game designer want to help me design components for my game assignment real quick? Basic rough sketches for ideas. I&#8217;m more interested in the design ideas than the quality of the drawing itself.</p>
<p>The game is 3D tower defence, where you play as a character running around in the 3d environment. The theme is inside the computer, digital circuit board and Tron.</p>
<p>Intend to actually finish the game and put it on website. So any one help with a component design will get listed in the credit!</p>
]]></content:encoded>
			<wfw:commentRss>http://narguslab.com/press/2011/12/08/call-to-artistgame-designer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Party at The Park</title>
		<link>http://narguslab.com/press/2011/07/07/party-at-the-park/</link>
		<comments>http://narguslab.com/press/2011/07/07/party-at-the-park/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 14:21:42 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=609</guid>
		<description><![CDATA[Greeting all! This message is broadcast to all member of the Dinosaurs Alliance. Let it be known that there will soon be&#8230; FREE AVATAR PRIZES at&#8230; Party at The Park! 6PM SLT/PDT Saturday, 9th July BY: Dj DigiScales (Kiba D Drakenwolf) Random prizes draws by Nargus Lab, Seawolf, Magican and Wanders&#8217; dinosaurs! Come to the [...]]]></description>
			<content:encoded><![CDATA[<p>Greeting all! This message is broadcast to all member of the Dinosaurs Alliance. Let it be known that there will soon be&#8230;</p>
<p><strong>FREE AVATAR PRIZES</strong> at&#8230;</p>
<p><strong>Party at The Park!</strong><br />
<strong>6PM SLT/PDT</strong> Saturday, <strong>9th July</strong><br />
BY: <strong>Dj DigiScales</strong> (Kiba D Drakenwolf)</p>
<p>Random prizes draws by Nargus Lab, Seawolf, Magican and Wanders&#8217; dinosaurs!</p>
<p>Come to the Dinosaurs Park&#8217;s Complex, and follow the arrows!</p>
]]></content:encoded>
			<wfw:commentRss>http://narguslab.com/press/2011/07/07/party-at-the-park/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Website downtime</title>
		<link>http://narguslab.com/press/2011/04/11/website-downtime/</link>
		<comments>http://narguslab.com/press/2011/04/11/website-downtime/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 09:45:39 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=587</guid>
		<description><![CDATA[There has been a 5 hours downtime in NargusLab.com today due to backup problem, resulting in temporary unavailable of Skin Save/Load and Export functions in S2 HUD. It&#8217;s all back online now though!]]></description>
			<content:encoded><![CDATA[<p>There has been a 5 hours downtime in NargusLab.com today due to backup problem, resulting in temporary unavailable of Skin Save/Load and Export functions in S2 HUD. It&#8217;s all back online now though! <img src='http://narguslab.com/press/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://narguslab.com/press/2011/04/11/website-downtime/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Comments allowed on all webpages</title>
		<link>http://narguslab.com/press/2011/03/01/comments-allowed-on-all-webpages/</link>
		<comments>http://narguslab.com/press/2011/03/01/comments-allowed-on-all-webpages/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 15:26:54 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=571</guid>
		<description><![CDATA[After some struggles, I&#8217;ve finally activated comments on all NargusLab.com web pages, which include pages like F.A.Q., or Ideas And Plans! So you can now share your thought on website&#8217;s contents!]]></description>
			<content:encoded><![CDATA[<p>After some struggles, I&#8217;ve finally activated comments on all NargusLab.com web pages, which include pages like <a href="http://narguslab.com/press/avatars/faq/">F.A.Q.</a>, or <a href="http://narguslab.com/press/homepage/dev-ideas-and-plans/">Ideas And Plans</a>! So you can now share your thought on website&#8217;s contents!</p>
]]></content:encoded>
			<wfw:commentRss>http://narguslab.com/press/2011/03/01/comments-allowed-on-all-webpages/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>S2 Anthro Raptor v2.31 (Patch)</title>
		<link>http://narguslab.com/press/2011/02/17/s2-anthro-raptor-2-31-patch/</link>
		<comments>http://narguslab.com/press/2011/02/17/s2-anthro-raptor-2-31-patch/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 04:52:00 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=531</guid>
		<description><![CDATA[FIXED: HUD Plugin module break on non-exist part request ADDED: Support for sub-parts control via HUD ADDED: Vocal noise when using Raptor talk channel ADDED: F10 MENU Option to always Enable/Disable vocal noise NOTE: Patch update available via Auto-update or /44update command only.]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">
<ul>
<li>FIXED: HUD Plugin module break on non-exist part request</li>
<li>ADDED: Support for sub-parts control via HUD</li>
<li>ADDED: Vocal noise when using Raptor talk channel</li>
<li>ADDED: F10 MENU Option to always Enable/Disable vocal noise</li>
</ul>
</div>
<p><strong>NOTE: </strong><em>Patch</em> update available via Auto-update or <em>/44update </em>command only.</p>
]]></content:encoded>
			<wfw:commentRss>http://narguslab.com/press/2011/02/17/s2-anthro-raptor-2-31-patch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>S2 Raptors v2.86</title>
		<link>http://narguslab.com/press/2010/12/17/s2-raptors-v2-86/</link>
		<comments>http://narguslab.com/press/2010/12/17/s2-raptors-v2-86/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 16:19:56 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=509</guid>
		<description><![CDATA[FIXED: Broken theme card break Skin HUD&#8217;s custom theme import FIXED: HUD Plugin module break on non-exist part request ADDED: Extra Textures Plug-in (Scales)]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">
<ul>
<li>FIXED: Broken theme card break Skin HUD&#8217;s custom theme import</li>
<li>FIXED: HUD Plugin module break on non-exist part request</li>
<li>ADDED: Extra Textures Plug-in (Scales)</li>
</ul>
</div>
]]></content:encoded>
			<wfw:commentRss>http://narguslab.com/press/2010/12/17/s2-raptors-v2-86/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>S2 Pteranodon v2.05</title>
		<link>http://narguslab.com/press/2010/12/17/s2-pteranodon-v2-05/</link>
		<comments>http://narguslab.com/press/2010/12/17/s2-pteranodon-v2-05/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 16:02:40 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=504</guid>
		<description><![CDATA[FIXED: Auto-patch be given to unsupported avatars FIXED: Broken theme card break Skin HUD&#8217;s custom theme import FIXED: HUD Plugin module break on non-exist part request ADDED: Extra Textures Plug-in (Scales)]]></description>
			<content:encoded><![CDATA[<ul>
<li>FIXED: Auto-patch be given to unsupported avatars</li>
<li>FIXED: Broken theme card break Skin HUD&#8217;s custom theme import</li>
<li>FIXED: HUD Plugin module break on non-exist part request</li>
<li>ADDED: Extra Textures Plug-in (Scales)</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://narguslab.com/press/2010/12/17/s2-pteranodon-v2-05/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>This is a sad day</title>
		<link>http://narguslab.com/press/2010/09/02/this-is-a-sad-day/</link>
		<comments>http://narguslab.com/press/2010/09/02/this-is-a-sad-day/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 17:54:42 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=469</guid>
		<description><![CDATA[No, it has nothing to do with the Park. But it is still a sad day for us developers, and probably fifth of the citizen of Second Life. Linden Lab has killed off Emerald today. Effectively closed down the Viewer with the most features and the most updated fixes for bugs. It is a viewer [...]]]></description>
			<content:encoded><![CDATA[<p>No, it has nothing to do with the Park. But it is still a sad day for us developers, and probably fifth of the citizen of Second Life.</p>
<p>Linden Lab has killed off Emerald today. Effectively  closed down the Viewer with the most features and the most updated fixes for bugs. It is a viewer that has most of what Viewer 2 lack that power user requested.</p>
<p>What will we use now? Do we have to use LL&#8217;s poorly written viewer? Or do we need to fall back to lesser viewer, with much more bugs than Emerald ever does?</p>
]]></content:encoded>
			<wfw:commentRss>http://narguslab.com/press/2010/09/02/this-is-a-sad-day/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>F.A.Q.: How do I Join the Team?</title>
		<link>http://narguslab.com/press/2009/11/20/f-a-q-how-do-i-join-the-team/</link>
		<comments>http://narguslab.com/press/2009/11/20/f-a-q-how-do-i-join-the-team/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 14:05:46 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=389</guid>
		<description><![CDATA[A new section is posted in the F.A.Q. page that might interests developers around; How do I Join the Team? If you are an animator, a texturer, or a sculpter wishing to join in the Nargus Lab and help us create wondrous things, you are welcome to IM Nargus Asturias with your inquiry. ANIMATORS who [...]]]></description>
			<content:encoded><![CDATA[<p>A new section is posted in the F.A.Q. page that might interests developers around;</p>
<p><strong>How do I Join the Team?</strong></p>
<p>If you are an animator, a texturer, or a sculpter wishing to join in the Nargus Lab and help us create wondrous things, you are welcome to IM <a href="secondlife:///app/agent/d0b7b17e-49a7-4a68-a9b8-53f21122dbb7/about"><strong>Nargus Asturias</strong></a> with your inquiry.</p>
<p>ANIMATORS who wish to create animations for Nargus Lab’s avatars may request base animation for the avatar for free. Nargus Lab are willing to pay for any animations you wish to create so they may be provided to general public. Otherwise, you may choose to sell them through your own vendor at the Park, free of charge.</p>
<p>Accepted CUSTOM TEXTURES/SKINS maybe sold to Nargus Lab, or sold through your own vendor with our custom HUD package for Developer. Quality Theme Set will be paid to be used in our HUD. (Sample of this is Realistic Male/Female sets for Raptors, created by RedRaptor Tank)</p>
<p>Able SCULPTERS seeking alliance may contact Nargus Asturias for full scripting support and/or available animations set to use in your avatar. Profit sharing are negotiable. We have one of the most customizable skin system around.</p>
<p><em>Original content at: <a href="http://narguslab.com/press/avatars/faq/#how_join">http://narguslab.com/press/avatars/faq/#how_join</a></em></p>
]]></content:encoded>
			<wfw:commentRss>http://narguslab.com/press/2009/11/20/f-a-q-how-do-i-join-the-team/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Story of Gray Feather</title>
		<link>http://narguslab.com/press/2009/09/20/story-of-gray-feather/</link>
		<comments>http://narguslab.com/press/2009/09/20/story-of-gray-feather/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 11:29:43 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=380</guid>
		<description><![CDATA[Written by Xacarith Zelmanov, with input from Nargus Asturias main plot. Featuring an effect of the transformation on a scientist of Nargus Lab., Inc. and his raise as the Grey Feather. Meant to be a base for RP plot in the Dinosaurs Park. Comments please goes to Xacarith Zelmanov. Chapter 1: Birth of Gray Feather]]></description>
			<content:encoded><![CDATA[<p>Written by Xacarith Zelmanov, with input from Nargus Asturias main plot. Featuring an effect of the transformation on a scientist of Nargus Lab., Inc. and his raise as the Grey Feather. Meant to be a base for RP plot in the Dinosaurs Park.</p>
<p>Comments please goes to Xacarith Zelmanov.</p>
<p><a href="/press/fiction/gray-feather-ch1">Chapter 1: Birth of Gray Feather</a></p>
]]></content:encoded>
			<wfw:commentRss>http://narguslab.com/press/2009/09/20/story-of-gray-feather/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Sneak a peek at S2 Anthro skin</title>
		<link>http://narguslab.com/press/2009/08/19/sneak-a-peek-at-s2-anthro-skin/</link>
		<comments>http://narguslab.com/press/2009/08/19/sneak-a-peek-at-s2-anthro-skin/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 12:25:48 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=346</guid>
		<description><![CDATA[S2 Anthro Raptor full body&#8217;s skin sample. I might try to get the edge fixed at the shoulders, but otherwise, it&#8217;s done. I tried to get the belly color to emphasis on the feminine curves, and fix the abruptness of the stripes in the last beta version (one sold in the charity event). So now [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://narguslab.com/press/wp-content/uploads/2009/08/S2-Anthro-Skin-Sample-Complete.png" target="_blank"><img class="size-medium wp-image-347 alignnone" style="margin-right: 5px; margin-left: 5px;" title="S2-Anthro-Skin-Sample-Complete" src="http://narguslab.com/press/wp-content/uploads/2009/08/S2-Anthro-Skin-Sample-Complete-300x216.png" alt="S2-Anthro-Skin-Sample-Complete" width="300" height="216" /></a></p>
<p>S2 Anthro Raptor full body&#8217;s skin sample. I <em>might</em> try to get the edge fixed at the shoulders, but otherwise, it&#8217;s done. I tried to get the belly color to emphasis on the feminine curves, and fix the abruptness of the stripes in the last beta version (one sold in the charity event). So now the black strips on the legs are moving from the back to the front, instead of just popping on the thigh.</p>
<p>But best of all, it&#8217;s done normal raptor skin, distorted in Illustrator CS4. So making new skin should be much easier considering its complexity.</p>
<p>Mmm&#8230;now if I could find my sculpter to finish the hands and the feet for me&#8230;</p>
<p>Is this color dark red, or brown, anyway? O.o</p>
]]></content:encoded>
			<wfw:commentRss>http://narguslab.com/press/2009/08/19/sneak-a-peek-at-s2-anthro-skin/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Free Samples for winner of Raptor Quest I!</title>
		<link>http://narguslab.com/press/2008/12/19/free-samples-for-winner-of-raptor-quest-i/</link>
		<comments>http://narguslab.com/press/2008/12/19/free-samples-for-winner-of-raptor-quest-i/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 04:32:19 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=282</guid>
		<description><![CDATA[For the special occasion that&#8217;s arriving. All WINNERS of the &#8220;Raptor Quest I&#8221; will now be given a FREE SAMPLE of VelociRaptor AV, to play with so long as they stay WITHIN the Park! No time limit! So spread it around, people. Chance is this free gift will expire soon after the holliday.]]></description>
			<content:encoded><![CDATA[<p>For the special occasion that&#8217;s arriving. All WINNERS of the &#8220;Raptor Quest I&#8221; will now be given a FREE SAMPLE of VelociRaptor AV, to play with so long as they stay WITHIN the Park! No time limit!</p>
<p>So spread it around, people. Chance is this free gift will expire soon after the holliday.</p>
]]></content:encoded>
			<wfw:commentRss>http://narguslab.com/press/2008/12/19/free-samples-for-winner-of-raptor-quest-i/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>[ADV] Becoming Dragon</title>
		<link>http://narguslab.com/press/2008/11/28/adv-becoming-dragon/</link>
		<comments>http://narguslab.com/press/2008/11/28/adv-becoming-dragon/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 06:01:11 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=215</guid>
		<description><![CDATA[Although not related to avatar or Nargus Lab in general, I this might be of interest to many here. Due to the shear fact that it is about Dragon, and the idea behide it hold some resemblance to my (fictional) Nargus Lab (The Past is Our Future)&#8217;s purpose. I&#8217;ll certainly try to watch this and [...]]]></description>
			<content:encoded><![CDATA[<p>Although not related to avatar or Nargus Lab in general, I this might be of interest to many here. Due to the shear fact that it is about Dragon, and the idea behide it hold some resemblance to my (fictional) Nargus Lab (The Past is Our Future)&#8217;s purpose.</p>
<p>I&#8217;ll certainly try to watch this and see if anything come of it. (not to mention the fact that that website use exactly the same theme as mine! What&#8217;s the chance of that coincident?)</p>
<p><a href="http://secondloop.wordpress.com/2008/11/26/becoming-dragon-dec-1-17th-calendar-of-events-and-poster/">Continue with details, Click!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://narguslab.com/press/2008/11/28/adv-becoming-dragon/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Park&#8217;s last survey result</title>
		<link>http://narguslab.com/press/2008/08/12/parks-last-survey-result/</link>
		<comments>http://narguslab.com/press/2008/08/12/parks-last-survey-result/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 08:33:08 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=113</guid>
		<description><![CDATA[1. What species should we do next? 22.2% Stegosaur (plate-back) ** 21.0% Parasaurolophus 19.8% I want upgrade of old species first! 17.3% Triceratop (tri-horns) 16.0% Ankylosaur 14.8% Plesiosaur (sea-monster) 12.3% More raptors! O.o 9.9% Long-neck (ie: Brontosaur) OTHERS: Dilophosaurus, Iguanodons, Troodon, Archeopteryx, Suchiomimus, Spinosaurus, and Dragon 2. What should we add/improve most? 46.8% More dinosaur [...]]]></description>
			<content:encoded><![CDATA[<h2 class="head">1. What species should we do next?</h2>
<pre>22.2%       Stegosaur (plate-back) <strong>**</strong>
21.0%       Parasaurolophus
19.8%       I want upgrade of old species first!
17.3%       Triceratop (tri-horns)
16.0%       Ankylosaur
14.8%       Plesiosaur (sea-monster)
12.3%       More raptors! O.o
9.9%        Long-neck (ie: Brontosaur)</pre>
<p><strong>OTHERS:</strong><br />
Dilophosaurus, Iguanodons, Troodon, Archeopteryx, Suchiomimus, Spinosaurus, and Dragon</p>
<h2 class="head">2. What should we add/improve most?</h2>
<pre>46.8%       More dinosaur actions, ie: attack, strikes, nuzzles <strong>**</strong>
22.1%       Upgrade all avatars to Series-2 (sculpts)!
15.6%       More dances/animations
14.3%       More intimate animations! O.o
11.7%       Better/more realistic body shapes
7.8%        Better/more realistic skins
6.5%        Upgrade all avatars to Series-3!!! (What?) O.o
3.9%        Better 3rd party builders/animators support</pre>
<p><strong>OTHER:</strong><br />
More sounds and Raptor&#8217;s Jump Enhancement</p>
<h2 class="head">3. What is needed most in the Park?</h2>
<pre>33.3%       Free stuffs! <strong>**</strong>
22.2%       More quests
22.2%       Residental &amp; Gathering area
22.2%       More labs &amp; Equipments</pre>
<p><strong>OTHER:</strong><br />
- Park Map HUD (really, I like this idea)<br />
- A large &#8220;Dinosaur Experience&#8221; section where folks can browse different species of dinosaurs with notecard givers giving some info about them&#8230;.sort of like a museum&#8230;.but without the bones.</p>
<h2 class="head">4. Any special requests?</h2>
<p>Dino-only clubs, Bot&#8217;s intelligent improvement, Better animations, Sunglasses, and a Were-raptor!</p>
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		<title>Where is the Dragons&#8217; Empire?!</title>
		<link>http://narguslab.com/press/2008/05/28/where-is-the-dragons-empire/</link>
		<comments>http://narguslab.com/press/2008/05/28/where-is-the-dragons-empire/#comments</comments>
		<pubDate>Wed, 28 May 2008 08:40:52 +0000</pubDate>
		<dc:creator>Nargus Asturias</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://narguslab.com/press/?p=15</guid>
		<description><![CDATA[Bored of this world, the dragon has closed his gate and withdraw back into his realm and is unlikely to be opened again. The archives of what he has done and collected still lie around his old cave floor, waiting to be organized. This page may be changed to display the archive of his old [...]]]></description>
			<content:encoded><![CDATA[<p>Bored of this world, the dragon has closed his gate and withdraw back into his realm and is unlikely to be opened again.</p>
<p>The archives of what he has done and collected still lie around his old cave floor, waiting to be organized.</p>
<p>This page may be changed to display the archive of his old belonging once his archiver has the time to perform this task.</p>
<p>For now, the raptors of the ancient time has taken over the area, to watch and guard it against human intrusion. Awaiting for the hope of the dragon&#8217;s return.</p>
<h2>Dragons&#8217; Empire Archived</h2>
<p>A few documents have finally been made available. Following links will bring you to the pages with archived data from the dragon&#8217;s collections.</p>
<ul>
<li><a href="http://narguslab.com/dragonsempire/downloads/DKViewer.zip">Dragon Classification Viewer</a> (Be warned; Do NOT try to update the data. It will corrupt the program!)</li>
<li><a href="http://narguslab.com/dragonsempire/archives/PoetryAndQuote_Poetry.xml" target="_blank">Poetries Archive</a> (Thai &amp; Eng)</li>
<li><a href="http://narguslab.com/dragonsempire/archives/PoetryAndQuote_Quote.xml" target="_blank">Quotes Archive</a> (Thai &amp; Eng)</li>
<li><a href="http://narguslab.com/dragonsempire/archives/QuoteOfTheWeb.xml" target="_blank">Quotes of the Web Archive</a> (Thai &amp; Eng)</li>
</ul>
<h3>Stories Archived</h3>
<ul>
<li><a href="http://narguslab.com/dragonsempire/downloads/EmporiumDragonSaga.rar">Emporium Dragon Saga</a> <strong>(Thai only)</strong></li>
</ul>
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